Junior game designer at Envision Entertainment, co-dev with Ubisoft Düsseldorf, Mar 2019 – Dec 2020
This new entry in the 30 years old Settlers® series combines detailed simulated economy, logistics, building chains, and real-time battles. Players choose one of three factions to hoard resources, expand territory, and defeat their opponent through superior economy management and tactics.
| Team size | Engine | Genre | Platform | Release |
| ~100 | Snowdrop | Build-up strategy | PC, Nintentdo Switch, Xbox One, Playstation 4, Amazon Luna | February 17th, 2023 |
- Acted as the feature owner of military combat, simulated wildlife, and UI notifications
- Created new and revised existing game design elements independently following specifications by the creative director Volker Wertich
- Developed and documented solutions for design issues in collaboration with the creative director, programmers, artists, and QA
- Verified implemented design elements including qualitative assessment and bug reporting
- Balanced and revised various parameters relating to economy, combat, and map generation

Players are notified about opportunities, but also threats and story events
I spearheaded the UI notification feature just two weeks into my internship. I improved the feature documentation, converting a list of desired notifications into an organized framework of trigger types and messages.
As feature owner, I efficiently incorporated feedback from the kick-off and resolved edge cases during implementation. This streamlined design facilitated my design colleagues’ seamless integration of new notifications throughout game mechanics and the campaign narrative.
I optimized the wildlife, consisting of hundreds of individually simulated animals. Balancing evolved into a complex process of calculations, bug-hunting, and in-game tests to meet performance requirements.
I ensured stable animal populations within the chance-based breeding system with a logistic growth function toward the desired density. In a mechanic rework, I proposed an area-based spawn manager to further reduce the performance overhead, which was later adopted.
Game is usually encountered near forests, a good spot to build a hunting lodge
Soldiers of the three factions engaging in battle and guarding fortifications
Screenshots from thesettlers.com
As the military combat feature owner, I enhanced the automated battle choreography with an improved unit targeting system. I rebalanced all 20 army units and thoroughly tested various unit compositions.
To deter rush tactics, I strengthened defensive structures and introduced a mutual support system. This was further enhanced by a resource-driven advantage favoring decisive late-game attacks over early aggression.






