Industry Experience

Hunt: Showdown 1896
QA Specialist at Crytek
Since Jun 2024


impacteers.club
Gamification designer at impacteers.club
Oct 2021 – Jan 2023 | Team size: ~40
Headed the development of gamification concepts to support user engagement, retention, and quality content.
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Phoenix
Junior game designer at Envision Entertainment
Jan 2021 – Sep 2021 | Magma Engine | Team size: 10
Responsible for competitor research and design of fundamental systems such as terrain, buildings, units, and automated work cycles for a build-up strategy prototype.
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The Settlers: New Allies
Junior game designer at Envision Entertainment, co-dev with Ubisoft Düsseldorf
Mar 2019 – Dec 2020 | Snowdrop | Team size: ~100
Acted as the feature owner of military combat, wildife, and UI notification systems. Revised combat and economy balance in this new entry for the Settlers® series of build-up strategy games.
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Other Relevant Experience

Tactical DCS Community
Mentor and virtual flight instructor for Eagle Dynamic’s DCS World (2008)
since Oct 2022
Mentoring and instructing players in study-level combat flight simulation, covering basic airmanship and advanced system knowledge in a discord community of ~8,500 virtual pilots.
tdcs.rocks



Realistic Rangers
Mod for KillHouse Games’ Door Kickers 2: Task Force North (EA since 2020)
May 2022 | XML edits | Solo project
Overhauled the default Rangers squad structure and increased deployable units, including new troop types and custom UI work, for one of the game’s top 10 most endorsed mods.
nexusmods.com

Nunupukhu and the Shadow Nibblers
Game designer for the 72h Global Game Jam 2022
Jan 2022 | Unity Engine | Team size: 10
Designed and documented combat and enemy mechanics, and created algorithms for enemy scaling and spawn positions for a wave-defense survival game.
globalgamejam.org



Collection of Game Design Tools
Bachelor Thesis project at Darmstadt University of Applied Sciences
Apr 2021 – Sep 2021 | Notion
Compiled select game design tools in an online wiki to showcase the potential of dedicated design tools over pure production ones to the working game design audience.
gamedesigntools.notion.site

Don’t Die Again
Game designer and project manager at Darmstadt University of Applied Sciences
Oct 2020 – Feb 2021 | Unity Engine | Team size: 8
Led the development of a rogue-like survival game as vision keeper, game designer, and project manager. Designed player controls, combat, and enemies, and managed the timely finalization of a vertical slice.
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Scout and Skirmish
Game designer and programmer at Darmstadt University of Applied Sciences
Apr 2020 – Sep 2020 | Unity Engine | Team size: 4
Designed an asynchronous turn-based strategy game and developed a prototype. Implemented map generation and system logic, and later iterated on the initial solo concept with a team of four.
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Trail of the Empress
Game designer and programmer at Darmstadt University of Applied Sciences
Oct 2018 – Feb 2019 | Unity Engine | Team size: 5
Responsible for the design and implementation of collectible logic and dynamically shifting levels in this mystery exploration game, and integrated Wwise audio events in Unity.



IM Cognito
Game designer, writer, and programmer at Darmstadt University of Applied Sciences
Apr 2018 – Jul 2018 | Unity Engine | Team size: 6
Led the game and narrative design of a detective sidescroller, composed and implemented dialogue trees for three characters, and the overarching story structure and triggers.

Hive vs Mind
Card game designer
Jun 2017
Rapidly prototyped a two-player asymmetric card game around deception, designed two decks of custom cards, and complied rule primers for playtesting.

