I am a versatile game designer and gamer with five years of experience in system and level design as a feature owner in Ubisoft’s The Settlers and gamification lead for impacteers.club, currently working as a QA Specialist for Hunt: Showdown 1896 at Crytek.

My work is backed with comprehensive technical knowledge and a quick grasp of new tasks and challenges. With a thorough and holistic approach to design documentation and balance, I deliver detailed and efficient results in close coordination with the relevant departments.

As a passionate gamer, I enjoy diverse genres, chiefly build-up and strategy, tactical shooters, survival, RPGs, MMOs, and flight sims. I am also a drummer, invested in fantasy and sci-fi media and mythology, and a practitioner of medieval sword fighting (HEMA).